For my honours project
I will again be looking in to the worlds of motion comics, but with
much more of a focus on the idea of adaptation between works. I have
several ideas in mind but my main focus will be on adapting a work
from H.P. Lovecraft – a short story called 'The Shadow Over
Innsmouth.”
This is the project
part of the year, while I am looking to investigate the thinking and
methods behind adaptations between all forms of media as well as the
current bleed through between media types: games like the projects
created by Quantic Dream, that are as much movie as they are games,
or the Telltale games, specifically the Walking Dead which manages to
stride between game, comic and video at once.
Specifically, I wish to
look into whether these development techniques are harmful or helpful
to the projects they are employed upon, for example, the Call of Duty
games emphasize cinematic action in their gameplay and summer
blockbuster effects, and are criticized for their lack of depth –
but they are also some of the best selling games in the world.
Similarly, the current comic book movie craze and its division of
love or hate between viewers. Can lessons learned in one media type
affect the outcome of a project that, in its infancy, shares very
little of the rules that define that media? Could studying
mise-en-scene and the use of a camera make you a better writer? The
knowledge of writing and scripting techniques and the beats of
language make you a better artist?
Researching this should
also allow me to create a stronger composition of motion comic,
whether it leans more towards the original short story's methods, or
those of film-making, game developing or comic structure
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