This
counts as a motion comic, with the only interaction required on the
reader's part is scrolling down. I warn you, this one is loud and
will scare you.
Although
it relies on a one time 'gimmick' that never works perfectly again,
it shows what can be done with the reader's expectations when
presenting digitally. Even within an entirely digital space we expect
certain rules to be followed for no real reason.
This
raises the idea of rhythm within the narrative world, something that
many comics rely upon. You cannot control how fast the reader will
read the pages, but you can control the tempo that they will read it
at – large open panels two or three a page will be read quickly and
skimmed over, while small intricate panels will be read at a slower
pace and tend to be good for characterisation and plot delivery. With
webcomics this is actually removed and changed, as the reader is now
at the mercy of the comic creator when it comes to even the tempo and
speed of reading
Randall
Munroe's XKCD is a webcomic I
find has outlasted it contemporaries and still manages to deliver
thought provoking arguments and ideas despite its science heavy
themes. In an earlier project I drew attention to a clever comic that contained a world inside a panel, that was explorable by dragging
the mouse – this gave me thought about the need for panels within
comics and the idea of exploring within them.
His
comic Time is another
thought provoking idea in comic form, a single frame that changed
every half hour for 3099 frames, the images being stored nowhere
except for the readers to store themselves (I have linked one of the
viewers that allow you to read at your own pace, although some of the
panels are disputed) He created something that had
to be read at the speed he decided and was truly one of a kind. The
story is quite simple, but very clever and deep – dealing with
Earth far in the future, but you'd never know it without following
the little clues, such at the changed night sky.
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